Master Thesis
Artificial intelligence is an increasingly important and complex component of games. Characters make decisions and act on them. The cooperation of several AI agents as a group is relatively rare, especially outside of large game development studios. Therefore, the goal of this master thesis is the development of an AI for the control of groups using tactical and strategic information. It turns out that this is a relatively complex undertaking, but relatively good results and a clever artificial intelligence were achieved. The accompanying application was implemented in the Unity engine with the help of a number of other systems, such as influence maps, cover points, scripted actions or points of interest.
Short demonstration of the finished application.